The multiple character viewpoints, and the transitions between them, are handled very well, and each character has their own important piece of the puzzle. In some ways it's a bigger story than the one in 'Dead Space,' told from the perspective of several different characters and spanning a lot more plot and intrigue than the original. The story of 'Extraction' takes place prior to the events of 'Dead Space,' beginning with the discovery of an ancient artifact ("The Marker") and carrying through to the infection of the crew of the USG Ishimura and the chaos that follows. Sounds, too, are reproduced faithfully, and the same growls, shrieks, and gurgles you remember from the original are plentiful in 'Extraction.' The Wii's graphical limitations were surely pushed to their limit here, but it rises to the challenge as grotesque monsters and mutants attack the players in seemingly never-ending succession. Many of the same creatures from the original 'Dead Space' make their appearance here as well, rendered in lovingly gory detail. The player is in charge of picking up powerups, occasionally selecting from a choice of routes, and shooting whatever beasties pop up in our path.Īnd there's a lot to shoot at. Where 'Dead Space' was a survival horror game that put the player in full control of a single character, able to stop and start at will and explore fully, 'Extraction' is a "rail shooter," meaning that the player does not fully control character movement, and it is seen from the first person. It's a game that succeeds well on its own merits and even manages to improve on some things from the original. So why mess with a formula that works so well? 'Dead Space: Extraction' is the answer to that question. Its flaws are few and can be easily dismissed in light of how well it plays and the effect it has on those who dare. The verdict has been in for a while now - the original 'Dead Space' is a modern masterpiece, a nearly ideal fusion of science fiction and scare-you-out-of-your-seat horror.
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